Full Version : BaseSoundID in 2.0
xmlspawner >>Q&A >>BaseSoundID in 2.0


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DazedAndConfused- 12-27-2006
Was there a change to BaseSoundID in 2.0? I seem to be having difficulty changing sound on a spawned mob. If I recall correctly I could virtually give any mob any sound in 1.0, but it seems to default to the mobs native sound more often than not in 2.0.

For example: jukawarrior/BaseSoundID/124 does not sound like a cow, but a regular Jukawarrior.

Am I doing something incorrectly? Or is my fondness for the simplicity of 1.0 distorting my memory?


ArteGordon- 12-27-2006
JukaWarriors override some of the default sounds in their script to return a fixed value which is why they ignore the BaseSoundID setting.

CODE

 public override int GetIdleSound()
 {
  return 0x1AC;
 }

 public override int GetAngerSound()
 {
  return 0x1CD;
 }

 public override int GetHurtSound()
 {
  return 0x1D0;
 }

 public override int GetDeathSound()
 {
  return 0x28D;
 }

DazedAndConfused- 12-28-2006
Yup. Should have realized that. Thanks.